نوع مقاله : مقاله پژوهشی
عنوان مقاله English
نویسنده English
This article examines the use of games in geography education, including before the advent of computer-based (digital) games. The growing popularity of "serious games" and "edutainment" has been noted, focusing on their perceived benefits in classroom-based education. A blur between digital games for educational purposes and games primarily for entertainment has been discussed, reflecting the popularity of SimCity and the potential of these games for learning about urban planning. This analysis champions games that enable students to play different roles and produce realistic "real-life" results. Two examples of non-digital board games, Collaborative and Geopoly, illustrate how role-playing expands students' understanding of planning and human geography.
کلیدواژهها English